Troops healed by this skill gain 50% increased health for 2 seconds. Heals the nearby allied troop (two allied troops while leading the garrison of your own city or a stronghold) with the lowest percentage of units remaining (Healing Factor 300, can heal troops led by this commander), and then heals their own troops on the next turn (Healing Factor 1100. Troops healed by this skill gain 40% increased health for 2 seconds. Heals the nearby allied troop with the lowest percentage of units remaining (Healing Factor 300, can heal troops led by this commander) and then heals their own troops on the next turn (Healing Factor 1100). This skill’s damage per second effect can trigger once every 5 seconds.
![zenonia 5 skill build zenonia 5 skill build](https://4.bp.blogspot.com/-xTSRQATNL_o/VadVv6-UpcI/AAAAAAAAJ9M/-QorsbQBEwY/s1600/Zenonia%2BS%2BMagician%2BStats%2Band%2BSkill%2BBuild.png)
While this commander is leading the garrison of your own city or a stronghold, the attacks of troops led by this commander have a 10% chance to deal extra damage per second to the target troop for 3 seconds. Damage to Rallied Armies Increased: 2% / 4% / 6% / 8% / 10%.All troops led by this commander deal more damage to rallied troops. Infantry units led by this commander gain ncreased health and increased attack. Normal Attack Damage Reduction: 3% / 6% / 9% / 12% / 15%.While this commander is leading the garrison of your own city or a stronghold, troops led by this commander take reduced damage from normal attacks, and deal increased normal attack damage.
#Zenonia 5 skill build upgrade
Upgrade Preview: Extra Healing Factor: Upgrades:
![zenonia 5 skill build zenonia 5 skill build](https://images.saymedia-content.com/.image/t_share/MTc0MjQzMzY1MjEzMTg1OTE2/zenonia-5-wizard-statskill-guide.jpg)
Troops healed by this skill gain increased health for 2 seconds. Heals the nearby allied troop with the lowest percentage of units remaining (Can heal troops led by this commander) and then heals their own troops on the next turn.